đź“ŠWeekly Dev Log 1đź“Š


🤍Heya! Welcome to the first dev log for Jumping Man!🤍

What we have so far as a group! đź“’

Our team’s goal (solo team) is to get the basic game down to it’s playable state. Most of us worked on our games in terms of getting the mechanics down. When it came to my game, I was able to make the feel of jumping and moving flexible and fun. The process has been a rollercoaster so far. Even though I did a good job in terms of getting the main mechanic to work, I don’t have a working PC/laptop to work on it outside of school as of now. So getting everything working will be a pain later on. My goals for next week is to have everything set for the next part of the game, which will be the point system/fruit system. I will attempt to getting these goals done by setting up everything on a single computer.

Playtesting Reportđź“Ś

Players were able to play test the jumping mechanic, which was successful.
I wanted to see how the players would react to how the character moves. My other classmates were able to test them. I noticed that they liked how it felt, and liked the jumping meter mechanic. There was some feedback such as fixing how the power of the jump plays out, or putting a meter to show how the play tester how long they can hold the jump. I will take this feedback to tweak a bit of the feel, and add a better way to tell the player how long they can jump.


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Comments

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I agree with the results of the playtesting report. The jumping mechanic IS successful. I could play this game just for the pleasure of seeing the player character jumping up so high that it literally disappears, then coming back down like a superhero landing (LOL). Looking forward to the final build.

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